老司机带你重构Android的v4包的部分源码

作者: AWeiLoveAndroid | 来源:发表于2018-02-23 18:56 被阅读1095次

    版权声明:本文为博主原创文章,未经博主允许不得转载。https://www.jianshu.com/p/a08d754944c4

    转载请标明出处:
    https://www.jianshu.com/p/a08d754944c4
    本文出自 AWeiLoveAndroid的博客


    【前言】过年回家忙着干活,忙着给亲戚的孩子发红包,好累,忙里偷闲打开studio看了一下v4包,之前看过几个类,这次是每个类都看了一下,原来Android的v4包的源码也有一些是写的不是那么友好的,还有很多改善空间。

    下面就拿其中的android.support.v4.text这个包里面的 TextUtilsCompatTextUtilsCompatJellybeanMr1 这两个类来做一个具体讲解。

    本文源码同步发布在github,详情请点击 https://github.com/AweiLoveAndroid/refactor-android-support-v4

    一、首先看一下Androidv4包下面的 TextUtilsCompatTextUtilsCompatJellybeanMr1 源码:

    (一)TextUtilsCompat 源码:
    public final class TextUtilsCompat {
        private static class TextUtilsCompatImpl {
            TextUtilsCompatImpl() {
            }
    
            @NonNull
            public String htmlEncode(@NonNull String s) {
                StringBuilder sb = new StringBuilder();
                char c;
                for (int i = 0; i < s.length(); i++) {
                    c = s.charAt(i);
                    switch (c) {
                        case '<':
                            sb.append("&lt;"); //$NON-NLS-1$
                            break;
                        case '>':
                            sb.append("&gt;"); //$NON-NLS-1$
                            break;
                        case '&':
                            sb.append("&amp;"); //$NON-NLS-1$
                            break;
                        case '\'':
                            //http://www.w3.org/TR/xhtml1
                            // The named character reference &apos; (the apostrophe, U+0027) was
                            // introduced in XML 1.0 but does not appear in HTML. Authors should
                            // therefore use &#39; instead of &apos; to work as expected in HTML 4
                            // user agents.
                            sb.append("&#39;"); //$NON-NLS-1$
                            break;
                        case '"':
                            sb.append("&quot;"); //$NON-NLS-1$
                            break;
                        default:
                            sb.append(c);
                    }
                }
                return sb.toString();
            }
    
            public int getLayoutDirectionFromLocale(@Nullable Locale locale) {
                if (locale != null && !locale.equals(ROOT)) {
                    final String scriptSubtag = ICUCompat.maximizeAndGetScript(locale);
                    if (scriptSubtag == null) return getLayoutDirectionFromFirstChar(locale);
    
                    // This is intentionally limited to Arabic and Hebrew scripts, since older
                    // versions of Android platform only considered those scripts to be right-to-left.
                    if (scriptSubtag.equalsIgnoreCase(ARAB_SCRIPT_SUBTAG) ||
                            scriptSubtag.equalsIgnoreCase(HEBR_SCRIPT_SUBTAG)) {
                        return ViewCompat.LAYOUT_DIRECTION_RTL;
                    }
                }
                return ViewCompat.LAYOUT_DIRECTION_LTR;
            }
    
            /**
             * Fallback algorithm to detect the locale direction. Rely on the first char of the
             * localized locale name. This will not work if the localized locale name is in English
             * (this is the case for ICU 4.4 and "Urdu" script)
             *
             * @param locale
             * @return the layout direction. This may be one of:
             * {@link ViewCompat#LAYOUT_DIRECTION_LTR} or
             * {@link ViewCompat#LAYOUT_DIRECTION_RTL}.
             *
             * Be careful: this code will need to be updated when vertical scripts will be supported
             */
            private static int getLayoutDirectionFromFirstChar(@NonNull Locale locale) {
                switch(Character.getDirectionality(locale.getDisplayName(locale).charAt(0))) {
                    case Character.DIRECTIONALITY_RIGHT_TO_LEFT:
                    case Character.DIRECTIONALITY_RIGHT_TO_LEFT_ARABIC:
                        return ViewCompat.LAYOUT_DIRECTION_RTL;
    
                    case Character.DIRECTIONALITY_LEFT_TO_RIGHT:
                    default:
                        return ViewCompat.LAYOUT_DIRECTION_LTR;
                }
            }
        }
    
        private static class TextUtilsCompatJellybeanMr1Impl extends TextUtilsCompatImpl {
            TextUtilsCompatJellybeanMr1Impl() {
            }
    
            @Override
            @NonNull
            public String htmlEncode(@NonNull String s) {
                return TextUtilsCompatJellybeanMr1.htmlEncode(s);
            }
    
            @Override
            public int getLayoutDirectionFromLocale(@Nullable Locale locale) {
                return TextUtilsCompatJellybeanMr1.getLayoutDirectionFromLocale(locale);
            }
        }
    
        private static final TextUtilsCompatImpl IMPL;
        static {
            final int version = Build.VERSION.SDK_INT;
            if (version >= 17) { // JellyBean MR1
                IMPL = new TextUtilsCompatJellybeanMr1Impl();
            } else {
                IMPL = new TextUtilsCompatImpl();
            }
        }
    
        /**
         * Html-encode the string.
         * @param s the string to be encoded
         * @return the encoded string
         */
        @NonNull
        public static String htmlEncode(@NonNull String s) {
            return IMPL.htmlEncode(s);
        }
    
        /**
         * Return the layout direction for a given Locale
         *
         * @param locale the Locale for which we want the layout direction. Can be null.
         * @return the layout direction. This may be one of:
         * {@link ViewCompat#LAYOUT_DIRECTION_LTR} or
         * {@link ViewCompat#LAYOUT_DIRECTION_RTL}.
         *
         * Be careful: this code will need to be updated when vertical scripts will be supported
         */
        public static int getLayoutDirectionFromLocale(@Nullable Locale locale) {
            return IMPL.getLayoutDirectionFromLocale(locale);
        }
    
        public static final Locale ROOT = new Locale("", "");
    
        static String ARAB_SCRIPT_SUBTAG = "Arab";
        static String HEBR_SCRIPT_SUBTAG = "Hebr";
    
        private TextUtilsCompat() {}
    }
    
    (二)TextUtilsCompatJellybeanMr1 源码:
    /**
     * Jellybean MR1 - specific TextUtils API access.
     */
    @RequiresApi(17)
    @TargetApi(17)
    class TextUtilsCompatJellybeanMr1 {
        @NonNull
        public static String htmlEncode(@NonNull String s) {
            return TextUtils.htmlEncode(s);
        }
    
        public static int getLayoutDirectionFromLocale(@Nullable Locale locale) {
            return TextUtils.getLayoutDirectionFromLocale(locale);
        }
    }
    

    二、分析一下以上源码的一些需要改进的问题(仅个人理解,如有不同意见,欢迎提出):

    通过以上源码来看,看起来确实有点不是很舒服。

    (一)排列顺序有点乱,我格式化了一下,如下,看的稍微清楚了一些:
    /**
     * 格式化之后的TextUtilsCompat类
     */
    public class TextUtilsCompat {
    
        private static final TextUtilsCompatImpl IMPL;
    
        public static final Locale ROOT = new Locale("", "");
    
        static String ARAB_SCRIPT_SUBTAG = "Arab";
        static String HEBR_SCRIPT_SUBTAG = "Hebr";
    
        private TextUtilsCompat() {}
    
        static {
            final int version = Build.VERSION.SDK_INT;
            if (version >= 17) { // JellyBean MR1
                IMPL = new TextUtilsCompatJellybeanMr1Impl();
            } else {
                IMPL = new TextUtilsCompatImpl();
            }
        }
    
        /**
         * Html-encode the string.
         * @param s the string to be encoded
         * @return the encoded string
         */
        @NonNull
        public static String htmlEncode(@NonNull String s) {
            return IMPL.htmlEncode(s);
        }
    
        /**
         * Return the layout direction for a given Locale
         *
         * @param locale the Locale for which we want the layout direction. Can be null.
         * @return the layout direction. This may be one of:
         * {@link ViewCompat#LAYOUT_DIRECTION_LTR} or
         * {@link ViewCompat#LAYOUT_DIRECTION_RTL}.
         *
         * Be careful: this code will need to be updated when vertical scripts will be supported
         */
        public static int getLayoutDirectionFromLocale(@Nullable Locale locale) {
            return IMPL.getLayoutDirectionFromLocale(locale);
        }
    
    
        private static class TextUtilsCompatImpl {
    
            TextUtilsCompatImpl() {}
    
            @NonNull
            public String htmlEncode(@NonNull String s) {
                StringBuilder sb = new StringBuilder();
                char c;
                for (int i = 0; i < s.length(); i++) {
                    c = s.charAt(i);
                    switch (c) {
                        case '<':
                            sb.append("&lt;"); //$NON-NLS-1$
                            break;
                        case '>':
                            sb.append("&gt;"); //$NON-NLS-1$
                            break;
                        case '&':
                            sb.append("&amp;"); //$NON-NLS-1$
                            break;
                        case '\'':
                            //http://www.w3.org/TR/xhtml1
                            // The named character reference &apos; (the apostrophe, U+0027) was
                            // introduced in XML 1.0 but does not appear in HTML. Authors should
                            // therefore use &#39; instead of &apos; to work as expected in HTML 4
                            // user agents.
                            sb.append("&#39;"); //$NON-NLS-1$
                            break;
                        case '"':
                            sb.append("&quot;"); //$NON-NLS-1$
                            break;
                        default:
                            sb.append(c);
                    }
                }
                return sb.toString();
            }
    
            public int getLayoutDirectionFromLocale(@Nullable Locale locale) {
                if (locale != null && !locale.equals(ROOT)) {
                    final String scriptSubtag = ICUCompat.maximizeAndGetScript(locale);
                    if (scriptSubtag == null) {
                        return getLayoutDirectionFromFirstChar(locale);
                    }
    
                    // This is intentionally limited to Arabic and Hebrew scripts, since older
                    // versions of Android platform only considered those scripts to be right-to-left.
                    if (scriptSubtag.equalsIgnoreCase(ARAB_SCRIPT_SUBTAG) ||
                            scriptSubtag.equalsIgnoreCase(HEBR_SCRIPT_SUBTAG)) {
                        return ViewCompat.LAYOUT_DIRECTION_RTL;
                    }
                }
                return ViewCompat.LAYOUT_DIRECTION_LTR;
            }
    
            /**
             * Fallback algorithm to detect the locale direction. Rely on the first char of the
             * localized locale name. This will not work if the localized locale name is in English
             * (this is the case for ICU 4.4 and "Urdu" script)
             *
             * @param locale
             * @return the layout direction. This may be one of:
             * {@link ViewCompat#LAYOUT_DIRECTION_LTR} or
             * {@link ViewCompat#LAYOUT_DIRECTION_RTL}.
             *
             * Be careful: this code will need to be updated when vertical scripts will be supported
             */
            private static int getLayoutDirectionFromFirstChar(@NonNull Locale locale) {
                switch(Character.getDirectionality(locale.getDisplayName(locale).charAt(0))) {
                    case Character.DIRECTIONALITY_RIGHT_TO_LEFT:
                    case Character.DIRECTIONALITY_RIGHT_TO_LEFT_ARABIC:
                        return ViewCompat.LAYOUT_DIRECTION_RTL;
    
                    case Character.DIRECTIONALITY_LEFT_TO_RIGHT:
                    default:
                        return ViewCompat.LAYOUT_DIRECTION_LTR;
                }
            }
        }
    
        private static class TextUtilsCompatJellybeanMr1Impl extends TextUtilsCompatImpl {
            TextUtilsCompatJellybeanMr1Impl() {
            }
    
            @Override
            @NonNull
            public String htmlEncode(@NonNull String s) {
                return TextUtilsCompatJellybeanMr1.htmlEncode(s);
            }
    
            @Override
            public int getLayoutDirectionFromLocale(@Nullable Locale locale) {
                return TextUtilsCompatJellybeanMr1.getLayoutDirectionFromLocale(locale);
            }
        }
    
    }
    
    (二)TextUtilsCompat 这个类里面有两个内部类,一个是TextUtilsCompatImpl,一个是TextUtilsCompatJellybeanMr1Impl,TextUtilsCompatJellybeanMr1Impl是继承自TextUtilsCompatImpl的。
    (三)从静态代码块看出,api 大于17 使用 new TextUtilsCompatJellybeanMr1Impl(); api小于17 使用TextUtilsCompatImpl。TextUtilsCompat,TextUtilsCompatImpl和TextUtilsCompatJellybeanMr1Impl里面都有 htmlEncode 方法和 getLayoutDirectionFromLocale 方法。

    静态代码块里面通过TextUtilsCompatImpl IMPL这个常量来判断,当api大于17用TextUtilsCompatJellybeanMr1Impl,否则用TextUtilsCompatImpl,然后htmlEncode方法调用了对应内部类里面的htmlEncode方法,getLayoutDirectionFromLocale调用了对应内部类里面的getLayoutDirectionFromLocale方法。

    (四)TextUtilsCompatImpl和TextUtilsCompatJellybeanMr1Impl里面都有 htmlEncode 方法和 getLayoutDirectionFromLocale 方法,看看它们的区别。

    (1)TextUtilsCompatJellybeanMr1Impl这个内部类的方法解析:

    • htmlEncode(@NonNull String s) 方法 返回的是:
    TextUtilsCompatJellybeanMr1.htmlEncode(s); ==> 调用了TextUtils.htmlEncode(s);
    
    • getLayoutDirectionFromLocale(@Nullable Locale locale) 方法返回的是:
    TextUtilsCompatJellybeanMr1.getLayoutDirectionFromLocale(locale); ==> 调用了TextUtils.getLayoutDirectionFromLocale(locale);
    

    (2)TextUtilsCompatImpl这个内部类的方法解析:

    • htmlEncode(@NonNull String s) 方法 返回的是:
    在这个方法内部写了一遍,跟TextUtils.htmlEncode(s);方法里面的一模一样。
    
    • getLayoutDirectionFromLocale(@Nullable Locale locale) 方法返回的是:
    重新写了一遍,这个方法是真正有所区别的地方。
    

    三、根据我做过项目用到的MVP的开发模式,我把共同的htmlEncode方法和getLayoutDirectionFromLocale方法抽取出一个接口,然后分别用两个实现类去实现接口,然后用TextUtilsCompat这个类去判断调用哪个实现类的方法,这样看起来更直观一些。具体步骤如下:

    (一)抽取公共接口ITextUtilsCompat
    /**
     * 抽取公用的接口
     */
    public interface ITextUtilsCompat {
    
        /**
         * Html-encode the string.
         * @param s the string to be encoded
         * @return the encoded string
         */
        public String htmlEncode(@NonNull String s);
    
        /**
         * Return the layout direction for a given Locale
         *
         * @param locale the Locale for which we want the layout direction. Can be null.
         * @return the layout direction. This may be one of:
         * {@link android.support.v4.view.ViewCompat#LAYOUT_DIRECTION_LTR} or
         * {@link android.support.v4.view.ViewCompat#LAYOUT_DIRECTION_RTL}.
         *
         * Be careful: this code will need to be updated when vertical scripts will be supported
         */
        public int getLayoutDirectionFromLocale(@Nullable Locale locale);
    }
    
    (二)写一个TextUtilsCompatJellybeanMr1实现ITextUtilsCompat 接口,然后把之前TextUtilsCompatJellybeanMr1类里面的复制过来,具体如下:
    /**
     * 兼容Android 17+ 版本
     * Jellybean MR1 - specific TextUtils API access.
     */
    @RequiresApi(17)
    @TargetApi(17)
    class TextUtilsCompatJellybeanMr1 implements ITextUtilsCompat{
    
        @Override
        @NonNull
        public String htmlEncode(@NonNull String s) {
            return TextUtils.htmlEncode(s);
        }
    
        @Override
        public int getLayoutDirectionFromLocale(@Nullable Locale locale) {
            return TextUtils.getLayoutDirectionFromLocale(locale);
        }
    }
    
    (三)写一个类TextUtilsCompatImpl实现ITextUtilsCompat 接口,然后把之前TextUtilsCompat类里面的有关代码复制过来,具体如下:
    /**
     * Android 17以下版本使用这个类
     */
    class TextUtilsCompatImpl implements ITextUtilsCompat{
    
        public static final Locale ROOT = new Locale("", "");
    
        static String ARAB_SCRIPT_SUBTAG = "Arab";
        static String HEBR_SCRIPT_SUBTAG = "Hebr";
    
    
        @Override
        @NonNull
        public String htmlEncode(@NonNull String s) {
            StringBuilder sb = new StringBuilder();
            char c;
            for (int i = 0; i < s.length(); i++) {
                c = s.charAt(i);
                switch (c) {
                    case '<':
                        sb.append("&lt;"); //$NON-NLS-1$
                        break;
                    case '>':
                        sb.append("&gt;"); //$NON-NLS-1$
                        break;
                    case '&':
                        sb.append("&amp;"); //$NON-NLS-1$
                        break;
                    case '\'':
                        //http://www.w3.org/TR/xhtml1
                        // The named character reference &apos; (the apostrophe, U+0027) was
                        // introduced in XML 1.0 but does not appear in HTML. Authors should
                        // therefore use &#39; instead of &apos; to work as expected in HTML 4
                        // user agents.
                        sb.append("&#39;"); //$NON-NLS-1$
                        break;
                    case '"':
                        sb.append("&quot;"); //$NON-NLS-1$
                        break;
                    default:
                        sb.append(c);
                }
            }
            return sb.toString();
        }
    
    
        @Override
        public int getLayoutDirectionFromLocale(@Nullable Locale locale) {
            if (locale != null && !locale.equals(ROOT)) {
                final String scriptSubtag = ICUCompat.maximizeAndGetScript(locale);
                if (scriptSubtag == null) {
                    return getLayoutDirectionFromFirstChar(locale);
                }
    
                // This is intentionally limited to Arabic and Hebrew scripts, since older
                // versions of Android platform only considered those scripts to be right-to-left.
                if (scriptSubtag.equalsIgnoreCase(ARAB_SCRIPT_SUBTAG) ||
                        scriptSubtag.equalsIgnoreCase(HEBR_SCRIPT_SUBTAG)) {
                    return ViewCompat.LAYOUT_DIRECTION_RTL;
                }
            }
            return ViewCompat.LAYOUT_DIRECTION_LTR;
        }
    
        /**
         * Fallback algorithm to detect the locale direction. Rely on the first char of the
         * localized locale name. This will not work if the localized locale name is in English
         * (this is the case for ICU 4.4 and "Urdu" script)
         *
         * @param locale
         * @return the layout direction. This may be one of:
         * {@link android.support.v4.view.ViewCompat#LAYOUT_DIRECTION_LTR} or
         * {@link android.support.v4.view.ViewCompat#LAYOUT_DIRECTION_RTL}.
         *
         * Be careful: this code will need to be updated when vertical scripts will be supported
         */
        private static int getLayoutDirectionFromFirstChar(@NonNull Locale locale) {
            switch(Character.getDirectionality(locale.getDisplayName(locale).charAt(0))) {
                case Character.DIRECTIONALITY_RIGHT_TO_LEFT:
                case Character.DIRECTIONALITY_RIGHT_TO_LEFT_ARABIC:
                    return ViewCompat.LAYOUT_DIRECTION_RTL;
    
                case Character.DIRECTIONALITY_LEFT_TO_RIGHT:
                default:
                    return ViewCompat.LAYOUT_DIRECTION_LTR;
            }
        }
    }
    
    (四)封装TextUtilsCompat给调用者使用,具体如下:
    /**
     * v4包下面的TextUtilsCompat的简单优化
     * 这里使用的是策略模式,根据不同api版本调用不同的接口实现类
     * 这样写更好维护。
     */
    public final class TextUtilsCompat {
    
        private static final ITextUtilsCompat IMPL;
    
        private TextUtilsCompat() {}
    
        static {
            final int version = Build.VERSION.SDK_INT;
            // JellyBean MR1 大于等于17
            if (version >= Build.VERSION_CODES.JELLY_BEAN_MR1) {
                IMPL = new TextUtilsCompatJellybeanMr1();
            } else {
                IMPL = new TextUtilsCompatImpl();
            }
        }
    
        /**
         * Html-encode the string.
         * @param s the string to be encoded
         * @return the encoded string
         */
        @NonNull
        public static String htmlEncode(@NonNull String s) {
            return IMPL.htmlEncode(s);
        }
    
        /**
         * Return the layout direction for a given Locale
         *
         * @param locale the Locale for which we want the layout direction. Can be null.
         * @return the layout direction. This may be one of:
         * {@link android.support.v4.view.ViewCompat#LAYOUT_DIRECTION_LTR} or
         * {@link android.support.v4.view.ViewCompat#LAYOUT_DIRECTION_RTL}.
         *
         * Be careful: this code will need to be updated when vertical scripts will be supported
         */
        public static int getLayoutDirectionFromLocale(@Nullable Locale locale) {
            return IMPL.getLayoutDirectionFromLocale(locale);
        }
        
    }
    

    到此,TextUtilsCompat 这个类就封装完了。看完之后是不是很清爽?其实还有很多类似的类都可以根据类似的方式做一下改进的。源码不是完美的,只要掌握以上示例代码的思想还是很容易的让代码更好理解,更简洁清晰的。

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