这是我的第一篇简书博客,先自我介绍一下,本人是入行android2年的小白,学习android有1年,之前自学java半年,由于对移动端的热爱,从事android开发,借此来写几篇博客。
第一,希望能帮到各位,与大家分享下知识点;
第二,希望能从中梳理一些知识点,这也对我后期开发以及能力的提升有一些帮助。
废话不多说,马上开始正文:
大家都知道,在android开发中,或多或少都会使用到loading状态的view,因为网络请求延时或者彰显app的logo,都会设计对应的loading,这次我就以知乎之前的loadingview为例,帮大家讲解下,这个效果怎么实现:
效果图1.配置一个dialog的样式,我的loadingview是继承自DialogFragment的布局
<- 设置透明背景,居中,而且可悬浮->
<style name="cart_dialog"
parent="@android:style/Theme.Holo.Light.Dialog">
<item name="android:windowFrame">@null</item>
<item name="android:windowIsFloating">true</item>
<item name="android:windowIsTranslucent">true</item>
<item name="android:windowNoTitle">true</item>
<item name="android:background">@android:color/transparent</item>
<item name="android:windowBackground">@android:color/transparent</item>
<item name="android:backgroundDimEnabled">true</item>
<item name="android:backgroundDimAmount">0.6</item>
</style>
2.自定义样式需要填充的layout 比如 取名:catloading_main.xml
<RelativeLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="170dp"
android:layout_height="200dp"
android:background="@drawable/background"
tools:context=".MainActivity">
<ImageView
android:layout_centerInParent="true"
android:src="@drawable/mouse"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:id="@+id/mouse"/>
<RelativeLayout
android:layout_centerInParent="true"
android:layout_width="wrap_content"
android:layout_height="wrap_content">
<ImageView
android:layout_centerInParent="true"
android:src="@drawable/cat"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:id="@+id/cat"/>
<ImageView
android:layout_marginLeft="3.5dp"
android:layout_marginTop="12.5dp"
android:src="@drawable/eyes"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:id="@+id/eye_left"/>
<com.roger.catloadinglibrary.EyelidView
android:layout_marginLeft="3.5dp"
android:layout_marginTop="12.5dp"
android:src="@drawable/eyes"
android:layout_width="24dp"
android:layout_height="15dp"
android:id="@+id/eyelid_left"/>
<ImageView
android:layout_marginLeft="28dp"
android:layout_marginTop="12.5dp"
android:src="@drawable/eyes"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:id="@+id/eye_right"/>
<com.roger.catloadinglibrary.EyelidView
android:layout_marginLeft="28dp"
android:layout_marginTop="12.5dp"
android:src="@drawable/eyes"
android:layout_width="24dp"
android:layout_height="15dp"
android:id="@+id/eyelid_right"/>
</RelativeLayout>
<com.roger.catloadinglibrary.GraduallyTextView
android:id="@+id/graduallyTextView"
android:layout_marginBottom="10dp"
android:textSize="15sp"
android:layout_alignParentBottom="true"
android:layout_centerHorizontal="true"
android:textColor="#ffffff"
android:text="L O A D I N G ..."
android:layout_width="110dp"
android:layout_height="wrap_content"/>
</RelativeLayout>
样式如下:
猫眼图
3.自定义样式背景的shape
<shape xmlns:android="http://schemas.android.com/apk/res/android">
<solid android:color="#5d4773"/>
<corners android:radius="30px"/>
<padding android:left="0dp" android:top="0dp"
android:right="0dp"android:bottom="0dp" />
</shape>
4.自定义GraduallyTextView,主要是用于展示loading...文字的自定义view
public class GraduallyTextView extends EditText {
private CharSequence text;//自定义的文本
private int startY = 0;
private float progress;//读取进度条
private boolean isLoading;//判断是否正在读取
private Paint mPaint;
private int textLength;//设置文本长度
private boolean isStop = true;
private float scaleX;//设置缩放比例
private int duration = 2000;
private float sigleDuration;
private ValueAnimator valueAnimator;//设置属性平移、缩放动画
public GraduallyTextView(Context context) {
super(context);
init();
}
public GraduallyTextView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public GraduallyTextView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
public void init() {
mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mPaint.setStyle(Paint.Style.FILL);
setBackground(null);
setCursorVisible(false);
setFocusable(false);
setEnabled(false);
setFocusableInTouchMode(false);
//设置平移动画
valueAnimator = ValueAnimator.ofFloat(0, 100).setDuration(duration);
valueAnimator.setInterpolator(new AccelerateDecelerateInterpolator());
valueAnimator.setRepeatCount(Animation.INFINITE);
valueAnimator.setRepeatMode(ValueAnimator.RESTART);
valueAnimator.addUpdateListener(
new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
//设置监听,当动画更新的时候触发重绘
progress = (Float) animation.getAnimatedValue();
GraduallyTextView.this.invalidate();
}
});
}
//设置开始读取的方法
public void startLoading() {
if (!isStop) {
return;
}
textLength = getText().length();
if (TextUtils.isEmpty(getText().toString())) {
return;
}
isLoading = true;
isStop = false;
text = getText();
scaleX = getTextScaleX() * 10;
startY = 88;
mPaint.setColor(getCurrentTextColor());
mPaint.setTextSize(getTextSize());
setMinWidth(getWidth());
setText("");
setHint("");
valueAnimator.start();
sigleDuration = 100f / textLength;
}
//停止loading的方法
public void stopLoading() {
isLoading = false;
valueAnimator.end();
valueAnimator.cancel();
isStop = true;
setText(text);
}
//设置时长
public void setDuration(int duration) {
this.duration = duration;
}
@Override
protected void onVisibilityChanged(View changedView, int visibility) {
super.onVisibilityChanged(changedView, visibility);
if (!isLoading) {
return;
}
if (visibility == View.VISIBLE) {
valueAnimator.resume();
}
else {
valueAnimator.pause();
}
}
//重写ondraw方法,如果还在loading,而且进度还小于1,则让它和透明度联动
@Override protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
if (!isStop) {
mPaint.setAlpha(255);
if (progress / sigleDuration >= 1) {
canvas.drawText(String.valueOf(text), 0,
(int) (progress / sigleDuration), scaleX, startY,
mPaint);
}
mPaint.setAlpha(
(int) (255 * ((progress % sigleDuration) / sigleDuration)));
int lastOne = (int) (progress / sigleDuration);
if (lastOne < textLength) {
canvas.drawText(String.valueOf(text.charAt(lastOne)), 0, 1,
scaleX + getPaint().measureText(
text.subSequence(0, lastOne).toString()),
startY, mPaint);
}
}
}
}
5.自定义眼睛旋转的EyelidView,
public class EyelidView extends View {
private float progress;
private boolean isLoading;
private Paint mPaint;
private boolean isStop = true;
private int duration = 1000;
private ValueAnimator valueAnimator;
private boolean isFromFull;
public EyelidView(Context context) {
super(context);
init();
}
public EyelidView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public EyelidView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
public void init() {
mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mPaint.setColor(Color.BLACK);
mPaint.setStyle(Paint.Style.FILL);
setBackground(null);
setFocusable(false);
setEnabled(false);
setFocusableInTouchMode(false);
valueAnimator = ValueAnimator.ofFloat(0, 1).setDuration(duration);
valueAnimator.setInterpolator(new AccelerateDecelerateInterpolator());
valueAnimator.setRepeatCount(Animation.INFINITE);
valueAnimator.setRepeatMode(ValueAnimator.REVERSE);
valueAnimator.addUpdateListener(
new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
progress = (float) animation.getAnimatedValue();
invalidate();
}
});
}
//可以设置画笔颜色
public void setColor(int color) {
mPaint.setColor(color);
}
//定义开始读取方法
public void startLoading() {
if (!isStop) {
return;
}
isLoading = true;
isStop = false;
valueAnimator.start();
}
public void resetAnimator(){
valueAnimator.start();
}
//停止读取方法,与生命周期绑定
public void stopLoading() {
isLoading = false;
valueAnimator.end();
valueAnimator.cancel();
isStop = true;
}
public void setDuration(int duration) {
this.duration = duration;
}
//重写当eyeview可见状态改变时候的动画
@Override
protected void onVisibilityChanged(View changedView, int visibility) {
super.onVisibilityChanged(changedView, visibility);
if (!isLoading) {
return;
}
if (visibility == View.VISIBLE) {
valueAnimator.resume();
}
else {
valueAnimator.pause();
}
}
public void setFromFull(boolean fromFull) {
isFromFull = fromFull;
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
if (!isStop) {
float bottom = 0.0f;
if (!isFromFull) {
bottom = progress * getHeight();
}
else {
bottom = (1.0f - progress) * getHeight();
}
bottom = bottom >= (getHeight() / 2) ? (getHeight() / 2) : bottom;
canvas.drawRect(0, 0, getWidth(), bottom, mPaint);
}
}
private boolean whenStop() {
return (isLoading == false && progress <= 0.001f);
}
}
6.编写,loadingview的核心类CatLoadingView
public class CatLoadingView extends DialogFragment {
public CatLoadingView() {
}
Animation operatingAnim, eye_left_Anim, eye_right_Anim;
Dialog mDialog;
View mouse, eye_left, eye_right;
EyelidView eyelid_left, eyelid_right;
GraduallyTextView mGraduallyTextView;
@Override public Dialog onCreateDialog(Bundle savedInstanceState) {
if (mDialog == null) {
//以1步骤的样式创建一个dialog并填充2步骤的布局
mDialog = new Dialog(getActivity(), R.style.cart_dialog);
mDialog.setContentView(R.layout.catloading_main);
mDialog.setCanceledOnTouchOutside(true);
mDialog.getWindow().setGravity(Gravity.CENTER);
//设置旋转动画,以圆心为准点进行旋转,时长2s
operatingAnim = new RotateAnimation(360f, 0f,
Animation.RELATIVE_TO_SELF, 0.5f,
Animation.RELATIVE_TO_SELF, 0.5f);
operatingAnim.setRepeatCount(Animation.INFINITE);
operatingAnim.setDuration(2000);
//创建5中的左侧眼睛旋转动画
eye_left_Anim = new RotateAnimation(360f, 0f,
Animation.RELATIVE_TO_SELF, 0.5f,
Animation.RELATIVE_TO_SELF, 0.5f);
eye_left_Anim.setRepeatCount(Animation.INFINITE);
eye_left_Anim.setDuration(2000);
//创建5中的右侧眼睛旋转动画
eye_right_Anim = new RotateAnimation(360f, 0f,
Animation.RELATIVE_TO_SELF, 0.5f,
Animation.RELATIVE_TO_SELF, 0.5f);
eye_right_Anim.setRepeatCount(Animation.INFINITE);
eye_right_Anim.setDuration(2000);
//设置水平插值器
LinearInterpolator lin = new LinearInterpolator();
operatingAnim.setInterpolator(lin);
eye_left_Anim.setInterpolator(lin);
eye_right_Anim.setInterpolator(lin);
View view = mDialog.getWindow().getDecorView();
mouse = view.findViewById(R.id.mouse);
eye_left = view.findViewById(R.id.eye_left);
eye_right = view.findViewById(R.id.eye_right);
eyelid_left = (EyelidView) view.findViewById(R.id.eyelid_left);
eyelid_left.setColor(Color.parseColor("#d0ced1"));
eyelid_left.setFromFull(true);
eyelid_right = (EyelidView) view.findViewById(R.id.eyelid_right);
eyelid_right.setColor(Color.parseColor("#d0ced1"));
eyelid_right.setFromFull(true);
mGraduallyTextView = (GraduallyTextView) view.findViewById(
R.id.graduallyTextView);
operatingAnim.setAnimationListener(
new Animation.AnimationListener() {
@Override
public void onAnimationStart(Animation animation) {
}
@Override
public void onAnimationEnd(Animation animation) {
}
//加多一个重复动画,当文本走动时,让左侧和右侧眼睛也同时转动
@Override
public void onAnimationRepeat(Animation animation) {
eyelid_left.resetAnimator();
eyelid_right.resetAnimator();
}
});
}
return mDialog;
}
//重写onresume方法,绑定activity的生命周期
@Override public void onResume() {
super.onResume();
mouse.setAnimation(operatingAnim);
eye_left.setAnimation(eye_left_Anim);
eye_right.setAnimation(eye_right_Anim);
eyelid_left.startLoading();
eyelid_right.startLoading();
mGraduallyTextView.startLoading();
}
//重写onPause方法,绑定activity的生命周期
@Override public void onPause() {
super.onPause();
operatingAnim.reset();
eye_left_Anim.reset();
eye_right_Anim.reset();
mouse.clearAnimation();
eye_left.clearAnimation();
eye_right.clearAnimation();
eyelid_left.stopLoading();
eyelid_right.stopLoading();
mGraduallyTextView.stopLoading();
}
//设置关闭loadingview的方法
@Override public void onDismiss(DialogInterface dialog) {
super.onDismiss(dialog);
mDialog = null;
System.gc();
}
}
7.最后一步,你只需要在引用到loadingview的地方,添加
CatLoadingView mView = new CatLoadingView();
mView.show(getSupportFragmentManager(), "");
OK,这样就可以实现,有个性的loadlingview效果了,大伙,不自己自定义一个么。
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