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Unity5.4 摄像机围绕物体旋转与方向操作

Unity5.4 摄像机围绕物体旋转与方向操作

作者: 白水SR | 来源:发表于2017-07-04 11:04 被阅读1272次
    public Transform target;//获取旋转目标
    
    private void camerarotate() //摄像机围绕目标旋转操作
        {
            transform.RotateAround(target.position, Vector3.up, speed*Time.deltaTime); //摄像机围绕目标旋转
            var mouse_x = Input.GetAxis("Mouse X");//获取鼠标X轴移动
            var mouse_y = -Input.GetAxis("Mouse Y");//获取鼠标Y轴移动
            if (Input.GetKey(KeyCode.Mouse1))
            {
                transform.Translate(Vector3.left*(mouse_x*15f)*Time.deltaTime);
                transform.Translate(Vector3.up*(mouse_y*15f)*Time.deltaTime);
            }
            if (Input.GetKey(KeyCode.Mouse0))
            {
                transform.RotateAround(target.transform.position, Vector3.up, mouse_x*5);
                transform.RotateAround(target.transform.position, transform.right, mouse_y*5);
            }
        }
    
        private void camerazoom() //摄像机滚轮缩放
        {
            if (Input.GetAxis("Mouse ScrollWheel") > 0)
                transform.Translate(Vector3.forward*0.5f);
    
    
            if (Input.GetAxis("Mouse ScrollWheel") < 0)
                transform.Translate(Vector3.forward*-0.5f);
        }
    

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