1.首先,添加UIImage的扩展到工程中:
.h
#import <UIKit/UIKit.h>
@interface UIImage (GIF)
+ (UIImage *)sd_animatedGIFNamed:(NSString *)name;
+ (UIImage *)sd_animatedGIFWithData:(NSData *)data;
- (UIImage *)sd_animatedImageByScalingAndCroppingToSize:(CGSize)size;
@end
.m
#import "UIImage+GIF.h"
#import <ImageIO/ImageIO.h>
@implementation UIImage (GIF)
+ (UIImage *)sd_animatedGIFWithData:(NSData *)data {
if (!data) {
return nil;
}
CGImageSourceRef source = CGImageSourceCreateWithData((__bridge CFDataRef)data, NULL);
size_t count = CGImageSourceGetCount(source);
UIImage *animatedImage;
if (count <= 1) {
animatedImage = [[UIImage alloc] initWithData:data];
}
else {
NSMutableArray *images = [NSMutableArray array];
NSTimeInterval duration = 0.0f;
for (size_t i = 0; i < count; i++) {
CGImageRef image = CGImageSourceCreateImageAtIndex(source, i, NULL);
duration += [self sd_frameDurationAtIndex:i source:source];
[images addObject:[UIImage imageWithCGImage:image scale:[UIScreen mainScreen].scale orientation:UIImageOrientationUp]];
CGImageRelease(image);
}
if (!duration) {
duration = (1.0f / 10.0f) * count;
}
animatedImage = [UIImage animatedImageWithImages:images duration:duration];
}
CFRelease(source);
return animatedImage;
}
+ (float)sd_frameDurationAtIndex:(NSUInteger)index source:(CGImageSourceRef)source {
float frameDuration = 0.1f;
CFDictionaryRef cfFrameProperties = CGImageSourceCopyPropertiesAtIndex(source, index, nil);
NSDictionary *frameProperties = (__bridge NSDictionary *)cfFrameProperties;
NSDictionary *gifProperties = frameProperties[(NSString *)kCGImagePropertyGIFDictionary];
NSNumber *delayTimeUnclampedProp = gifProperties[(NSString *)kCGImagePropertyGIFUnclampedDelayTime];
if (delayTimeUnclampedProp) {
frameDuration = [delayTimeUnclampedProp floatValue];
}
else {
NSNumber *delayTimeProp = gifProperties[(NSString *)kCGImagePropertyGIFDelayTime];
if (delayTimeProp) {
frameDuration = [delayTimeProp floatValue];
}
}
// Many annoying ads specify a 0 duration to make an image flash as quickly as possible.
// We follow Firefox's behavior and use a duration of 100 ms for any frames that specify
// a duration of <= 10 ms. See <rdar://problem/7689300> and <http://webkit.org/b/36082>
// for more information.
if (frameDuration < 0.011f) {
frameDuration = 0.100f;
}
CFRelease(cfFrameProperties);
return frameDuration;
}
+ (UIImage *)sd_animatedGIFNamed:(NSString *)name {
CGFloat scale = [UIScreen mainScreen].scale;
if (scale > 1.0f) {
NSString *retinaPath = [[NSBundle mainBundle] pathForResource:[name stringByAppendingString:@"@2x"] ofType:@"gif"];
NSData *data = [NSData dataWithContentsOfFile:retinaPath];
if (data) {
return [UIImage sd_animatedGIFWithData:data];
}
NSString *path = [[NSBundle mainBundle] pathForResource:name ofType:@"gif"];
data = [NSData dataWithContentsOfFile:path];
if (data) {
return [UIImage sd_animatedGIFWithData:data];
}
return [UIImage imageNamed:name];
}
else {
NSString *path = [[NSBundle mainBundle] pathForResource:name ofType:@"gif"];
NSData *data = [NSData dataWithContentsOfFile:path];
if (data) {
return [UIImage sd_animatedGIFWithData:data];
}
return [UIImage imageNamed:name];
}
}
- (UIImage *)sd_animatedImageByScalingAndCroppingToSize:(CGSize)size {
if (CGSizeEqualToSize(self.size, size) || CGSizeEqualToSize(size, CGSizeZero)) {
return self;
}
CGSize scaledSize = size;
CGPoint thumbnailPoint = CGPointZero;
CGFloat widthFactor = size.width / self.size.width;
CGFloat heightFactor = size.height / self.size.height;
CGFloat scaleFactor = (widthFactor > heightFactor) ? widthFactor : heightFactor;
scaledSize.width = self.size.width * scaleFactor;
scaledSize.height = self.size.height * scaleFactor;
if (widthFactor > heightFactor) {
thumbnailPoint.y = (size.height - scaledSize.height) * 0.5;
}
else if (widthFactor < heightFactor) {
thumbnailPoint.x = (size.width - scaledSize.width) * 0.5;
}
NSMutableArray *scaledImages = [NSMutableArray array];
UIGraphicsBeginImageContextWithOptions(size, NO, 0.0);
for (UIImage *image in self.images) {
[image drawInRect:CGRectMake(thumbnailPoint.x, thumbnailPoint.y, scaledSize.width, scaledSize.height)];
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
[scaledImages addObject:newImage];
}
UIGraphicsEndImageContext();
return [UIImage animatedImageWithImages:scaledImages duration:self.duration];
}
@end
2.引入 "UIImage+GIF.h"扩展,调用上面相应的初始化方法,用UIImageView去加载展示即可。
3.示例,用于App启动动画(亦可制作其他动画效果):
LaunchAnimationViewController.m
#import "LaunchAnimationViewController.h"
#import <UIImage+GIF.h>
#import "MainViewoController.h"
@interface LaunchAnimationViewController ()
@end
@implementation LaunchAnimationViewController
- (void)viewDidLoad {
[super viewDidLoad];
self.view.backgroundColor = [UIColor whiteColor];
UIImageView *launchAnimationView = [[UIImageView alloc] init];
// frame可根据图片大小设定
launchAnimationView.frame = self.view.bounds;
// 创建gifImage,传入Gif图片名即可
UIImage *gifImage = [UIImage sd_animatedGIFNamed:@"gifName"];
launchAnimationView.image = gifImage;
[self.view addSubview:launchAnimationView];
// 执行隐藏动画,在动画完成后切换主界面
[UIView animateWithDuration:0.3 delay:1.6 options:UIViewAnimationOptionTransitionCrossDissolve animations:^{
launchAnimationView.alpha = 0;
} completion:^(BOOL finished) {
UIWindow *window = [UIApplication sharedApplication].keyWindow;
window.rootViewController = [[MainViewoController alloc] init];
}];
}
@end
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