美文网首页Android知识Android技术知识Android开发经验谈
自定义ViewGroup不走onDraw()方法的问题

自定义ViewGroup不走onDraw()方法的问题

作者: 浔它芉咟渡 | 来源:发表于2017-07-18 17:31 被阅读537次

    背景

    前几天,有位朋友和我说,他写的自定义的View的onDraw()方法没走,让他把代码发过来,一看他的这个自定义的View继承的是一个ViewGroup,众所周知,当我们自定义一个View时会重写他的3个方法,onMeasure(),onLayout(),onDraw()方法,但是自定义一个ViewGroup的时候要重写onMeasure(),onLayout(),dispatchDraw()这3个方法。当我告诉他的时候问题解决了。但是,他又来了一句,为啥?好吧,自己之前也没探究过这些东西,我认输,我查查!

    探究

    image

    之前在window源码绘制流程中,最后给了这福图,其实View最后出现在手机屏幕上是通过ViewRootImpl来实现的,但是有人就说了,不是应该是调用那三个方法吗?其实调用那三个方法是说你要出现个什么形状,而具体的操作View到Window或者Activity上是在ViewRootImpl。

    ViewRootImpl中有这些有关绘制的方法


    image

    从图中看方法名也能猜出来,performMeasure(),performLayout(),performDraw()也能想到这个不就和我们自定义View的那三个方法对应上了吗!!!哈哈哈,不能光靠猜,还是看代码吧!!!因为现在的问题是Draw()方法不能用,所以我们只看performDraw()方法。

      private void performDraw() {
            if (mAttachInfo.mDisplayState == Display.STATE_OFF && !mReportNextDraw) {
                return;
            }
    
            final boolean fullRedrawNeeded = mFullRedrawNeeded;
            mFullRedrawNeeded = false;
    
            mIsDrawing = true;
            Trace.traceBegin(Trace.TRACE_TAG_VIEW, "draw");
            try {
                draw(fullRedrawNeeded);
            } finally {
                mIsDrawing = false;
                Trace.traceEnd(Trace.TRACE_TAG_VIEW);
            }
    
            // For whatever reason we didn't create a HardwareRenderer, end any
            // hardware animations that are now dangling
            if (mAttachInfo.mPendingAnimatingRenderNodes != null) {
                final int count = mAttachInfo.mPendingAnimatingRenderNodes.size();
                for (int i = 0; i < count; i++) {
                    mAttachInfo.mPendingAnimatingRenderNodes.get(i).endAllAnimators();
                }
                mAttachInfo.mPendingAnimatingRenderNodes.clear();
            }
        ......
     }
    

    从代码中可以看出调用了ViewRootImpl的draw方法。里面的参数是一个boolean值,判断是否要重新绘制。看下从代码中可以看出调用了ViewRootImpl的draw方法

      private void draw(boolean fullRedrawNeeded) {
           ......
            if (!drawSoftware(surface, mAttachInfo, xOffset, yOffset, scalingRequired, dirty)) {
                        return;
            }
    
            if (animating) {
                mFullRedrawNeeded = true;
                scheduleTraversals();
            }
        }
    

    接下来调用了ViewRootImpl的drawSoftware()方法:

     private boolean drawSoftware(Surface surface, AttachInfo attachInfo, int xoff, int yoff,
                boolean scalingRequired, Rect dirty) {
                ......
                try {
                    canvas.translate(-xoff, -yoff);
                    if (mTranslator != null) {
                        mTranslator.translateCanvas(canvas);
                    }
                    canvas.setScreenDensity(scalingRequired ? mNoncompatDensity : 0);
                    attachInfo.mSetIgnoreDirtyState = false;
    
                    mView.draw(canvas);
    
                    drawAccessibilityFocusedDrawableIfNeeded(canvas);
               }
               ......
        }
    

    看到这里终于出来了,最后调用了View.draw(canvas)方法。跳入View中的onDraw()方法来看看。

     public void draw(Canvas canvas) {
            final int privateFlags = mPrivateFlags;
            final boolean dirtyOpaque = (privateFlags & PFLAG_DIRTY_MASK) == PFLAG_DIRTY_OPAQUE &&
                    (mAttachInfo == null || !mAttachInfo.mIgnoreDirtyState);
            mPrivateFlags = (privateFlags & ~PFLAG_DIRTY_MASK) | PFLAG_DRAWN;
    
            /*
             * Draw traversal performs several drawing steps which must be executed
             * in the appropriate order:
             *
             *      1. Draw the background
             *      2. If necessary, save the canvas' layers to prepare for fading
             *      3. Draw view's content
             *      4. Draw children
             *      5. If necessary, draw the fading edges and restore layers
             *      6. Draw decorations (scrollbars for instance)
             */
    
            // Step 1, draw the background, if needed
            int saveCount;
    
            if (!dirtyOpaque) {
                drawBackground(canvas);
            }
    
            // skip step 2 & 5 if possible (common case)
            final int viewFlags = mViewFlags;
            boolean horizontalEdges = (viewFlags & FADING_EDGE_HORIZONTAL) != 0;
            boolean verticalEdges = (viewFlags & FADING_EDGE_VERTICAL) != 0;
            if (!verticalEdges && !horizontalEdges) {
                // Step 3, draw the content
                if (!dirtyOpaque) onDraw(canvas);//如果有背景色,走onDraw()方法,如果没有背景色,不走onDraw()方法
    
                // Step 4, draw the children
                dispatchDraw(canvas);
    
                // Overlay is part of the content and draws beneath Foreground
                if (mOverlay != null && !mOverlay.isEmpty()) {
                    mOverlay.getOverlayView().dispatchDraw(canvas);
                }
    
                // Step 6, draw decorations (foreground, scrollbars)
                onDrawForeground(canvas);
    
                // we're done...
                return;
            }
            ......
        }
    

    从代码的注释中能清楚的看到绘制的顺序:

    1. 画背景
    2. 画canvas的图层(非必须)
    3. 画View自己
    4. 画子View
    5. 如果2执行了,这部要回复图层(非必须)

    这个并不是重点,下面的这块代码才是重点:

      if (!dirtyOpaque) onDraw(canvas);//如果有背景色,走onDraw()方法,如果没有背景色,不走onDraw()方法
    
      // Step 4, draw the children
      dispatchDraw(canvas);
    

    如果有背景色就会走onDraw方法。如果没有背景色,不走onDraw()方法。再结合问题。写个简单的demo验证一下。

    自定义一个ViewGroup:

    /**
     * Created by xinchang on 2017/7/18.
     */
    
    public class MyViewGroup extends ViewGroup {
        public MyView(Context context) {
            super(context);
        }
    
        public MyView(Context context, AttributeSet attrs) {
            super(context, attrs);
        }
    
        @Override
        protected void onLayout(boolean changed, int l, int t, int r, int b) {
    
        }
    
        @Override
        protected void onDraw(Canvas canvas) {
            super.onDraw(canvas);
            Log.d("tag", "onDraw:执行了");
        }
    
        @Override
        protected void dispatchDraw(Canvas canvas) {
            super.dispatchDraw(canvas);
            Log.d("tag", "dispatchDraw:执行了");
        }
    }
    
    

    第一次:不给MyViewGroup添加背景色:

    <?xml version="1.0" encoding="utf-8"?>
    <android.support.constraint.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
        xmlns:app="http://schemas.android.com/apk/res-auto"
        xmlns:tools="http://schemas.android.com/tools"
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        tools:context="cx.com.hellotinker.MainActivity">
    
        <cx.com.hellotinker.MyView
            android:layout_width="wrap_content"
            android:layout_height="match_parent"
           >
    
            <TextView
                android:layout_width="wrap_content"
                android:layout_height="wrap_content"
                android:text="Hello World!"
                app:layout_constraintBottom_toBottomOf="parent"
                app:layout_constraintLeft_toLeftOf="parent"
                app:layout_constraintRight_toRightOf="parent"
                app:layout_constraintTop_toTopOf="parent" />
        </cx.com.hellotinker.MyView>
    </android.support.constraint.ConstraintLayout>
    

    运行一下,看结果:


    image

    只执行了dispatchDraw()这个方法

    改下布局文件,给MyViewGroup添加一个背景色:

    <?xml version="1.0" encoding="utf-8"?>
    <android.support.constraint.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
        xmlns:app="http://schemas.android.com/apk/res-auto"
        xmlns:tools="http://schemas.android.com/tools"
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        tools:context="cx.com.hellotinker.MainActivity">
    
        <cx.com.hellotinker.MyView
            android:layout_width="wrap_content"
            android:layout_height="match_parent"
            android:background="#00ff00"
           >
    
            <TextView
                android:layout_width="wrap_content"
                android:layout_height="wrap_content"
                android:text="Hello World!"
                app:layout_constraintBottom_toBottomOf="parent"
                app:layout_constraintLeft_toLeftOf="parent"
                app:layout_constraintRight_toRightOf="parent"
                app:layout_constraintTop_toTopOf="parent" />
        </cx.com.hellotinker.MyView>
    </android.support.constraint.ConstraintLayout>
    

    运行一下,看结果:


    image

    这次看到两个方法都执行了,onDraw方法也执行了。

    结论

    自定义的ViewGroup并不是不会走onDraw()方法,如果有背景色是要走的。正常情况下,重写dispatchDraw就好了。

    相关文章

      网友评论

        本文标题:自定义ViewGroup不走onDraw()方法的问题

        本文链接:https://www.haomeiwen.com/subject/lrmhkxtx.html