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iOS 动画实战之钓鱼小游戏

iOS 动画实战之钓鱼小游戏

作者: calary | 来源:发表于2017-09-14 00:12 被阅读576次

    前言

    最近写了一款钓鱼小游戏,自己平时也没做过游戏,本来以为这种游戏要用cocos2d什么的实现,后来发现其实动画就可以实现很棒的效果,先看看效果图。

    钓鱼游戏.gif

    思维导图

    首先我们看下思维导图,本游戏主要分为4大块,其中鱼的实现最为复杂

    思维导图

    项目结构

    屏幕快照 2017-09-13 下午3.46.18.png

    准备工作

    首先将需要的图准备好,这个鱼其实就是一组图片,图片大小固定,每一帧位置变化,所以看起来 是一个上下游动的鱼。


    动态.gif 单张图片

    鱼钩模块

    • 摆动动画
      鱼钩的摆动范围是[M_PI/4.0,-M_PI/4.0] (垂直向下为0度,顺时针为正),这里利用了计时器进行角度的更改,计时器用的CADisplayLink,它是一个和屏幕刷新率一致的定时器,如果没有卡顿,每秒刷新次数是60次,本Demo很多计时器用的都是CADisplayLink。下面是鱼钩的主要代码(重点:1、设置锚点后重置frame,2、更改角度,3、旋转)。 其中定义了一个block将角度angle回传到FishingView界面计算鱼钩落到池塘的位置。
    @property (nonatomic, strong) CADisplayLink *linkTimer;
    @property (nonatomic, assign) BOOL isReduce;//改变方向
    @property (nonatomic, assign) CGFloat angle;//摆动的角度
    
    - (void)initView{
        [self setAnchorPoint:CGPointMake(0.5, 0) forView:self]; 
        UIImageView *gouImageView = [[UIImageView alloc] initWithFrame:CGRectMake(0, self.frame.size.height - 35 , 30, 35)];
        gouImageView.image = [UIImage imageNamed:@"fish_catcher_tong"];
        [self addSubview:gouImageView];
        UIView *lineView = [[UIView alloc] initWithFrame:CGRectMake((self.frame.size.width - 3)/2.0, 0, 3, self.frame.size.height - 35)];
        lineView.backgroundColor = HEXCOLOR(0x9e664a);
        [self addSubview:lineView];
        //  创建一个对象计时器
        _linkTimer = [CADisplayLink displayLinkWithTarget:self selector:@selector(hookMove)];
        //启动这个link
        [_linkTimer addToRunLoop:[NSRunLoop mainRunLoop] forMode:NSDefaultRunLoopMode];
    }
    
    //设置锚点后重新设置frame
    - (void) setAnchorPoint:(CGPoint)anchorpoint forView:(UIView *)view{
        CGRect oldFrame = view.frame;
        view.layer.anchorPoint = anchorpoint;
        view.frame = oldFrame;
    }
    
    #pragma mark - 鱼钩摆动
    - (void)hookMove{
        
        if (self.isReduce){
            _angle-=1.8*cos(1.5*_angle)*0.01;//计算角度,利用cos模拟上升过程中减慢,下降加快
            if (_angle < -M_PI/180*45){
                self.isReduce = NO;
            }
        }else {
            _angle+=1.8*cos(1.5*_angle)*0.01;
            if (_angle > M_PI/180*45){
                self.isReduce = YES;
            }
        }
        if (self.angleBlock){
            self.angleBlock(_angle);
        }
    //    DLog(@"鱼钩角度%f",_angle);
    //旋转动画
        self.transform = CGAffineTransformMakeRotation(_angle);
    }
    

    鱼模块

    鱼模块是继承自UIImageView的一个类
    鱼模块提供了三种初始化方式,可垂钓的鱼、不可垂钓的鱼(可以不用)、钓到的鱼三种鱼。
    鱼的移动方式有两种,使用枚举定义,从左到右,从右到左
    鱼的种类有六种,用枚举进行了定义
    typedef NS_ENUM(NSInteger, FishModelImageViewType){
    FishModelImageViewTypeXHY = 0, //小黄鱼
    FishModelImageViewTypeSBY = 1, //石斑鱼
    FishModelImageViewTypeHSY = 2, //红杉鱼
    FishModelImageViewTypeBWY = 3, //斑纹鱼
    FishModelImageViewTypeSHY = 4, //珊瑚鱼
    FishModelImageViewTypeSY = 5, //鲨鱼
    };
    提供了一个钓到鱼后的代理
    FishModelImageViewDelegate
    //鱼的种类-游动方向-赢取金额
    方法 - (void)catchTheFishWithType:(FishModelImageViewType)type
    andDirection:(FishModelImageViewDirection)dir
    andWinCount:(int)count;

    • 1、动态的鱼

    加载动态鱼的方法

      //初始化UIImageView
       UIImageView *imageView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 55, 55)];
     //如果图片的名字是有顺序的,例如xhy1,xhy2,xhy3...,可以取去掉序号的名字,然后会自动将所有的图片都加载进来,duration是动画时长
        imageView.image = [UIImage animatedImageNamed:@"xhy" duration:1];
        [self.view addSubview:imageView];
    

    初始化不同的鱼,不同的鱼大小不同,移动的速度不同,所以动画时长不一样

    //初始化小鱼 git动画时长
    - (void)initViewWithType:(FishModelImageViewType)type andDuration:(double)time{
        
        self.fishType = type;
        switch (type) {
            case FishModelImageViewTypeXHY://小黄鱼
                self.duration = 6.0;
                self.frame = CGRectMake(-100, 0, 35, 40); //鱼的大小要定义好
                self.image = [UIImage animatedImageNamed:@"xhy" duration:time];
                break;
            case FishModelImageViewTypeSBY://石斑鱼
                self.duration = 7.0;
                self.frame = CGRectMake(-100, 0, 50, 50);
                self.image = [UIImage animatedImageNamed:@"sby" duration:time];
                break;
            case FishModelImageViewTypeHSY://红杉鱼
                self.duration = 8.0;
                self.frame = CGRectMake(-100, 0, 50, 40);
                self.image = [UIImage animatedImageNamed:@"hsy" duration:time];
                break;
            case FishModelImageViewTypeBWY://斑纹鱼
                self.duration = 8.5;
                self.frame = CGRectMake(-100, 0, 65, 53);
                self.image = [UIImage animatedImageNamed:@"bwy" duration:time];
                break;
            case FishModelImageViewTypeSHY://珊瑚鱼
                self.duration = 9.0;
                self.frame = CGRectMake(-100, 0, 55, 55);
                self.image = [UIImage animatedImageNamed:@"shy" duration:time];
                break;
            case FishModelImageViewTypeSY://鲨鱼
                self.duration = 11.0;
                self.frame = CGRectMake(-200, 0, 145, 90);
                self.image = [UIImage animatedImageNamed:@"sy" duration:time];
                break;
        }
    }
    
    
    • 2、移动的鱼

    提供的图片都是头朝左的(见上面的动图),所以从左往右游的话图片需要进行镜像反转
    对于鱼是否可以垂钓是用通知进行传递信息的,可垂钓、不可垂钓两种状态
    可垂钓:鱼钩沉到鱼塘时受到垂钓通知(将鱼钩底部的坐标传过来),现在鱼可以垂钓,当根据上钩概率等因素判断鱼上钩后,对鱼进行旋转,然后执行上钩动画。动画结束后执行代理。

    //初始化可以垂钓的鱼
    - (instancetype)initCanCatchFishWithType:(FishModelImageViewType)type andDirection:(FishModelImageViewDirection)dir{
        if (self = [super init]){
            
            self.direction = dir;
            [self initViewWithType:type andDuration:1];
            if (dir == FishModelImageViewFromLeft){//从左往右,默认所有的鱼都是从右往左
                self.transform = CGAffineTransformMakeScale(-1, 1); //镜像
            }
            [self initFishView];
        }
        return self;
    }
    
    #pragma mark - 可以垂钓的鱼(计时器)
    - (void)initFishView{
        
        //接收可以垂钓的通知
        [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(notificationCanCatch:) name:NotificationFishHookStop object:nil];
        //接收不可垂钓的通知
        [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(notificationCannotCatch) name:NotificationFishHookMove object:nil];
        
        [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(removeTimer) name:NotificationRemoveFishModelTimer object:nil];
        //创建计时器
        _linkTimer = [CADisplayLink displayLinkWithTarget:self selector:@selector(fishMove)];
        //启动这个link(加入到线程池)
        [_linkTimer addToRunLoop:[NSRunLoop mainRunLoop] forMode:NSDefaultRunLoopMode];
        
        _offsetX = ScreenWidth;
        _offsetY = 100;
        _fishWidth = self.frame.size.width;
        //Y可变高度范围
        _randomRange = (int) (YuTangHeight - self.frame.size.height - OffSetYRange);
        self.speed = (ScreenWidth + _fishWidth)/self.duration;//游动速度
        self.changeX = self.speed/60.0;//计时器每秒60次
        DLog(@"鱼游动的速度:%f,每次位移:%f", self.speed,self.changeX);
    }
    

    鱼移动动画和上钩动画

    - (void)fishMove{
        
        if (self.direction == FishModelImageViewFromLeft){//从左至右
            if (_offsetX > ScreenWidth + _fishWidth){
                _offsetY = arc4random()%_randomRange + OffSetYRange;
                _offsetX = - _fishWidth - _offsetY;
            }
            _offsetX+=self.changeX;
            
            self.frame = [self resetFrameOrigin:CGPointMake(_offsetX, _offsetY)];
            
            if ([self fishCanBeCatchedWithOffsetX:_offsetX + _fishWidth]){
                NSLog(@"钓到从左到右的鱼了:%ld",(long)self.fishType);
                CGAffineTransform transform = CGAffineTransformIdentity;
                transform = CGAffineTransformScale(transform, -1, 1);//镜像
                transform = CGAffineTransformRotate(transform, M_PI_2);//旋转90度
                self.transform = transform;
                
                self.frame = [self resetFrameOrigin:CGPointMake(ScreenWidth*2, 0)];
                [self fishCatchedMoveUpWithOffsetX:_offsetX + _fishWidth];
                _offsetX = ScreenWidth + _fishWidth + 1;//重置起点
                _linkTimer.paused = YES;//计时器暂停
            }
            
        }else {//从右到左
            
            if (_offsetX < -_fishWidth){
                _offsetY = arc4random()%_randomRange + OffSetYRange;
                _offsetX = ScreenWidth + _offsetY;
            }
            _offsetX-=self.changeX;
            self.frame = [self resetFrameOrigin:CGPointMake(_offsetX, _offsetY)];
            
            if ([self fishCanBeCatchedWithOffsetX:_offsetX]){
                NSLog(@"钓到从右到左的鱼了:%ld",(long)self.fishType);
                self.transform = CGAffineTransformMakeRotation(M_PI_2);
                self.frame = [self resetFrameOrigin:CGPointMake(ScreenWidth*2, 0)];
                
                [self fishCatchedMoveUpWithOffsetX:_offsetX];
                _offsetX = -_fishWidth-1;//重置起点
                _linkTimer.paused = YES;//计时器暂停
            }
        }
    }
    

    鱼上钩的概率和赢得的金币个数

    //鱼是否可以被钓上来(根据概率计算)
    - (BOOL)fishCanBeCatchedWithOffsetX:(CGFloat)offsetX{
        
        if (!self.isCanCatch) return NO;
        if (fabs(offsetX - self.hookX) > self.changeX/2.0) return NO; //判断是否到达了可以垂钓的点
        int random = arc4random()%100; //[0,99]
        
        DLog(@"random:%d", random);
        switch (self.fishType) {
            case FishModelImageViewTypeXHY://小黄鱼 80% 金币2
                if (random < 80){
                    self.moneyCount = 2;
                    return YES;
                }
                break;
            case FishModelImageViewTypeSBY://石斑鱼 50% 金币5
                if (random < 50) {
                    self.moneyCount = 5;
                    return YES;
                }
                break;
            case FishModelImageViewTypeHSY://红杉鱼 30% 金币10
                if (random < 30) {
                    self.moneyCount = 10;
                    return YES;
                }
                break;
            case FishModelImageViewTypeBWY://斑纹鱼 15% 金币20
                if (random < 15)  {
                    self.moneyCount = 20;
                    return YES;
                }
                break;
            case FishModelImageViewTypeSHY://珊瑚鱼 5% 金币50
                if (random < 5)  {
                    self.moneyCount = 50;
                    return YES;
                }
                break;
            case FishModelImageViewTypeSY://鲨鱼 1% 金币100
                if (random < 1)  {
                    self.moneyCount = 100;
                    return YES;
                }
                break;
        }
        self.moneyCount = 0;
        return NO;
    }
    
    • 3.被钓到的鱼

    初始化被钓到的鱼方法

    //初始化钓到的小鱼
    - (instancetype)initCatchedFishWithType:(FishModelImageViewType)type andDirection:(FishModelImageViewDirection)dir{
        if (self = [super init]){
            self.direction = dir;
            [self initViewWithType:type andDuration:0.5];
            //重制x,y坐标, 30为鱼钩的宽度,85为鱼钩的长度
            self.x = (30 - self.width)/2.0;
            self.y = 85 - 6;
            if (dir == FishModelImageViewFromLeft){//从左往右,默认所有的鱼都是从右往左
                CGAffineTransform transform = CGAffineTransformIdentity;
                transform = CGAffineTransformScale(transform, -1, 1);//镜像
                transform = CGAffineTransformRotate(transform, M_PI_2);//旋转90度
                self.transform = transform;
            }else {
                self.transform = CGAffineTransformMakeRotation(M_PI_2);
            }
        }
        return self;
    }
    

    当鱼被抓到后,执行上钩动画

    //鱼被抓到后往上游
    - (void)fishCatchedMoveUpWithOffsetX:(CGFloat) offsetX{
        
        //钩沉到鱼塘的高度为45
        //位移动画
        CABasicAnimation *ani = [CABasicAnimation animationWithKeyPath:@"position"];
        ani.duration = 0.7;
        if (self.fishType == FishModelImageViewTypeSY){//鲨鱼由于太长,所以不进行上游动画了
            ani.fromValue = [NSValue valueWithCGPoint:CGPointMake(offsetX,45 + _fishWidth/2.0)];
            ani.toValue = [NSValue valueWithCGPoint:CGPointMake(_hookX, 45 + _fishWidth/2.0)];
        }else {
            ani.fromValue = [NSValue valueWithCGPoint:CGPointMake(offsetX, (_offsetY < 60) ? 45 + _fishWidth/2.0 : _offsetY)];//离钩子近的话则不进行动画
            ani.toValue = [NSValue valueWithCGPoint:CGPointMake(_hookX, 45 + _fishWidth/2.0)];
        }
        ani.delegate = self;
        //设置这两句动画结束会停止在结束位置
        [ani setValue:kFishCatchedMoveUpValue forKey:kFishCatchedMoveUpKey];
        [self.layer addAnimation:ani forKey:kFishCatchedMoveUpKey];
    }
    

    鱼上游动画结束后将翻转的鱼复位,然后执行代理将钓到的鱼通过代理传递出去

    #pragma mark - CAAnimationDelegate
    - (void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag{
        if (flag){
             if ([[anim valueForKey:kFishCatchedMoveUpKey] isEqualToString:kFishCatchedMoveUpValue]){//鱼上游
                
                if (self.direction == FishModelImageViewFromLeft){
                    CGAffineTransform transform = CGAffineTransformIdentity;
                    transform = CGAffineTransformScale(transform, -1, 1);//镜像
                    transform = CGAffineTransformRotate(transform, 0);//旋转90度
                    self.transform = transform;
    
                }else {
                    self.transform = CGAffineTransformMakeRotation(0);
                }
                if ([self.delegate respondsToSelector:@selector(catchTheFishWithType:andDirection:andWinCount:)]){
                    [self.delegate catchTheFishWithType:self.fishType andDirection:self.direction andWinCount:self.moneyCount];
                }
            }
       }
    }
    

    金币动画&&加分动画

    金币动画可以参考我的这篇文章:iOS 金币入袋(收金币)动画
    加分动画比较简单,一个位移加透明度的组合动画实现,具体可看代码

    钓鱼View

    这是实现界面了,本来是写在VC里的,后来发现也能提取出来,所有就提取出来了,在调用时非常简单,像正常View一样初始化后添加到主View上即可,在viewDidDisappear中讲资源释放掉即可。

    - (void)viewDidLoad {
        [super viewDidLoad];
        _fishView = [[FishingView alloc] initWithFrame:self.view.bounds];
        [self.view addSubview:_fishView];
    }
    - (void)viewDidDisappear:(BOOL)animated{
        [super viewWillDisappear:animated];
        [_fishView removeFishViewResource];
    }
    
    • 1.初始化鱼钩

    初始化鱼钩
    讲鱼钩摆动的角度通过代理传到本界面

    #pragma mark - 鱼钩
    - (void)initHookView{
        
        _fishHookView = [[FishHookView alloc] initWithFrame:CGRectMake((ScreenWidth - 30)/2.0, 5, 30, 85)];
        __weak typeof (self) weakSelf = self;
        _fishHookView.angleBlock = ^(CGFloat angle) {
            weakSelf.angle = angle;
        };
        [self addSubview:_fishHookView];
        
        UIImageView *yuGanImageView = [[UIImageView alloc] initWithFrame:CGRectMake(ScreenWidth/2.0 - 2, 0, ScreenWidth/2.0, 50)];
        yuGanImageView.image = [UIImage imageNamed:@"fish_gan_tong"];
        [self addSubview:yuGanImageView];
    }
    
    

    下钩动画:鱼塘增加了点击手势,点击后执行钓鱼动作,暂停鱼钩摆动计时器,下钩动画结束后发送通知高速鱼模块可以上钩了,并将鱼钩的底部中心坐标传递过去,鱼线用CAShapeLayer绘制,并执行strokeEnd动画

    //钓鱼动作
    - (void)fishBtnAction{
        
        if (self.fishHookState != FishHookStateShake) return; //不是摇摆状态不可出杆
        
        [self.fishHookView hookTimerPause];//暂停鱼钩的计时器
        
        double degree = _angle*180/M_PI;//度数
        double rate = tan(_angle);//比列
        DLog(@"degree:%f---rate:%f",degree,rate);
        //计算出来线终点x的位置 , 钩到水里的深度不变,即y是固定的
        _lineOffsetX = ScreenWidth/2.0 - (FishLineHeigth)*rate;
        
        //钩子底部xy值
        _hookBottomX = ScreenWidth/2.0 - (FishLineHeigth + FishHookHeight)*rate;
        _hookBottomY = FishLineHeigth + FishHookHeight;
        
        //动画时间
        double aniDuration = [self hookOutOfRiver] ? 0.5 : 1;
        
        //绘制路径
        UIBezierPath *path = [UIBezierPath bezierPath];
        [path moveToPoint:CGPointMake(ScreenWidth/2.0 ,5)];
        [path addLineToPoint:CGPointMake(_lineOffsetX, FishLineHeigth)];
        
        //图形设置
        _linePathLayer = [CAShapeLayer layer];
        _linePathLayer.frame = self.bounds;
        _linePathLayer.path = path.CGPath;
        _linePathLayer.strokeColor = [HEXCOLOR(0x9e664a) CGColor];
        _linePathLayer.fillColor = nil;
        _linePathLayer.lineWidth = 3.0f;
        _linePathLayer.lineJoin = kCALineJoinBevel;
        [self.layer addSublayer:_linePathLayer];
        
        //下钩动画
        CAKeyframeAnimation *ani = [CAKeyframeAnimation animationWithKeyPath:@"strokeEnd"];
        ani.duration = aniDuration;
        ani.values = @[@0,@0.8,@1];
        ani.keyTimes = @[@0,@0.6,@1];
        ani.delegate = self;
        [ani setValue:kLineDownAnimationValue forKey:kLineDownAnimationKey];
        [_linePathLayer addAnimation:ani forKey:kLineDownAnimationKey];
        
        //位移动画
        _hookAnimation = [CAKeyframeAnimation animationWithKeyPath:@"position"];
        //移动路径
        CGFloat tempOffsetX =  ScreenWidth/2.0 - (FishLineHeigth*0.8)*rate;
        NSValue *p1 = [NSValue valueWithCGPoint:CGPointMake(ScreenWidth/2.0 ,5)];
        NSValue *p2 = [NSValue valueWithCGPoint:CGPointMake(tempOffsetX, FishLineHeigth*0.8)];
        NSValue *p3 = [NSValue valueWithCGPoint:CGPointMake(_lineOffsetX, FishLineHeigth)];
        _hookAnimation.duration = aniDuration;
        _hookAnimation.values = @[p1,p2,p3];
        _hookAnimation.keyTimes = @[@0,@0.7,@1];//动画分段时间
        //设置这两句动画结束会停止在结束位置
        _hookAnimation.removedOnCompletion = NO;
        _hookAnimation.fillMode=kCAFillModeForwards;
        [_fishHookView.layer addAnimation:_hookAnimation forKey:@"goukey"];
        
    }
    

    钓鱼动作:下钩动画结束后计时器打开,执行此方法;倒计时为最后一秒时鱼不可上钩(鱼上钩动画0.7s,要留上钩动画的时间);计时器为0时发送不可垂钓通知告诉鱼模块不可上钩了,并执行上钩动画。

    //钩子停在底部
    - (void)hookStop:(NSTimer *)timer{
        _stopDuration-=1;
        
        //最后一秒不可上钩
        if (_stopDuration == 1){
            //发送不可垂钓的通知
            self.fishHookState = FishHookStateUp;
            [[NSNotificationCenter defaultCenter] postNotificationName:NotificationFishHookMove object:nil];
        }
        if (_stopDuration <= 0){
            //关闭计时器
            [timer setFireDate:[NSDate distantFuture]];
            
            UIBezierPath *path = [UIBezierPath bezierPath];
            [path moveToPoint:CGPointMake(_lineOffsetX, FishLineHeigth)];
            [path addLineToPoint:CGPointMake(ScreenWidth/2.0 ,5)];
            _linePathLayer.path = path.CGPath;
            
            //动画时间
            double aniDuration = [self hookOutOfRiver] ? 0.5 : 1;
            
            //上钩
            CABasicAnimation *ani = [CABasicAnimation animationWithKeyPath:@"strokeStart"];
            ani.duration = aniDuration;
            ani.fromValue = [NSNumber numberWithFloat:0];
            ani.toValue = [NSNumber numberWithFloat:1];
            ani.delegate = self;
            ani.removedOnCompletion = NO;
            ani.fillMode=kCAFillModeForwards;
            [ani setValue:kLineUpAnimationValue forKey:kLineUpAnimationKey];
            [_linePathLayer addAnimation:ani forKey:kLineUpAnimationKey];
            
            [_fishHookView.layer removeAllAnimations];
            
            NSValue *p1 = [NSValue valueWithCGPoint:CGPointMake(ScreenWidth/2.0 ,5)];
            NSValue *p2 = [NSValue valueWithCGPoint:CGPointMake(_lineOffsetX, FishLineHeigth)];
            _hookAnimation.duration = aniDuration;
            _hookAnimation.values = @[p2,p1];
            _hookAnimation.keyTimes = @[@0,@1];
            [_fishHookView.layer addAnimation:_hookAnimation forKey:@"goukey"];
        }
    }
    
    

    金币动画&加分动画
    下钩动画开始,总金币减少10个
    上钩动画开始,发送不可垂钓通知,鱼钩状态为上钩状态
    如果有捉到鱼(根据鱼模块代理是否执行判断是否捉到),执行金币动画和加分动画
    下钩动画结束,发送可以垂钓的通知给鱼模块,并将鱼钩坐标传递过去,开启上钩的计时器
    上钩动画结束,更改鱼钩状态,移除一些View,鱼钩继续摆动

    #pragma mark - CAAnimationDelegate 动画代理
    //动画开始
    - (void)animationDidStart:(CAAnimation *)anim{
        
        //下钩动画开始
        if ([[anim valueForKey:kLineDownAnimationKey] isEqualToString:kLineDownAnimationValue]){
            self.fishHookState = FishHookStateDown;//下钩状态
            //钱数
            self.moneyLabel.text = [NSString stringWithFormat:@"%d", _totalMoney-=10];
            self.winMoney = 0;
            
        }else if ([[anim valueForKey:kLineUpAnimationKey] isEqualToString:kLineUpAnimationValue]){//上钩动画开始
            self.fishHookState = FishHookStateUp;//上钩状态
            [[NSNotificationCenter defaultCenter] postNotificationName:NotificationFishHookMove object:nil];
        }
        
        if (self.isCatched){//钓到鱼后落金币
            HHShootButton *button = [[HHShootButton alloc] initWithFrame:CGRectMake(_lineOffsetX, 0, 10, 10) andEndPoint:CGPointMake(10, 200)];
            button.setting.iconImage = [UIImage imageNamed:@"coin"];
            button.setting.animationType = ShootButtonAnimationTypeLine;
            [self.bgImageView addSubview:button];
            [self bringSubviewToFront:button];
            [button startAnimation];
            
            HHWinMoneyLabel *winLabel = [[HHWinMoneyLabel alloc] initWithFrame:CGRectMake(_lineOffsetX - 100/2, ScreenFullHeight - FishSeaHeight, 100, 30)];
            winLabel.text = [NSString stringWithFormat:@"+%d",_winMoney];
            [self addSubview:winLabel];
            
            self.isCatched = !self.isCatched;
            //金币总数
            self.moneyLabel.text = [NSString stringWithFormat:@"%d", _totalMoney+=self.winMoney];
        }
    }
    
    //动画结束
    - (void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag{
        if (flag){
            
            if ([[anim valueForKey:kLineDownAnimationKey] isEqualToString:kLineDownAnimationValue]){//下钩动画结束
                
                self.fishHookState = FishHookStateStop;//垂钓状态
                //钩的位置
                NSDictionary *dic = @{@"offsetX":[NSString stringWithFormat:@"%.2f",_hookBottomX],@"offsetY":[NSString stringWithFormat:@"%.2f",_hookBottomY]};
                //发送可以垂钓的通知,钩的位置传过去
                [[NSNotificationCenter defaultCenter] postNotificationName:NotificationFishHookStop object:nil userInfo:dic];
                
                _stopDuration = [self hookOutOfRiver] ? 1 : arc4random()%3 + 3; //默认时间[3,5),抛到岸上1s
                //开启上钩定时器
                [_fishTimer setFireDate:[NSDate distantPast]];
                
            }else if ([[anim valueForKey:kLineUpAnimationKey] isEqualToString:kLineUpAnimationValue]){//上钩动画结束
                
                self.fishHookState = FishHookStateShake;//摇摆状态
                [_linePathLayer removeFromSuperlayer];
                [_fishHookView hoolTimerGoOn];//鱼钩计时器继续
                _catchedHeight = 0;
                //移除钓上来的鱼
                [self removeTheCatchedFishes];
            }
        }
    }
    
    

    鱼模块的代理方法
    创建一个被钓到的鱼,加在鱼钩上,这样便可和鱼钩一起执行上钩动画了

    #pragma mark - FishModelImageViewDelegate  钓到鱼后的代理
    - (void)catchTheFishWithType:(FishModelImageViewType)type andDirection:(FishModelImageViewDirection)dir andWinCount:(int)count{
        self.isCatched = YES;
        
        FishModelImageView *fishImageView = [[FishModelImageView alloc] initCatchedFishWithType:type andDirection:dir];
        [self.fishHookView addSubview:fishImageView];
        
        fishImageView.y = fishImageView.y + _catchedHeight;
        _catchedHeight += 8;//每钓到一个y坐标往下移
        
        //赢得钱数
        self.winMoney += count;
    }
    
    
    • 2.初始化鱼塘
      简单的创建鱼背景并添加点击手势

    • 3.初始化鱼
      通过for循环可以创建出多个某种鱼

    //小黄鱼
        for (int i = 0; i < 8; i++){
            FishModelImageView *model1 = [[FishModelImageView alloc] initCanCatchFishWithType:FishModelImageViewTypeXHY andDirection: (i%2 == 0) ? FishModelImageViewFromRight : FishModelImageViewFromLeft];
            model1.delegate = self;
            [self.bgImageView addSubview:model1];
        }
    
    
    • 4.资源移除
      由于计时器不销毁会造成循环引用,导致内存泄漏,所以必须手动移除他,还有动画如果执行了代理,并且设置了结束后停留在结束位置,也会得不到释放,所以都要手动释放资源
    - (void)removeFishViewResource{
        //解决鱼钩上钩动画循环引用的问题
        _linePathLayer = nil;
        //钓鱼计时器关闭
        [_fishTimer invalidate];
        _fishTimer = nil;
        //释放鱼钩的计时器
        [self.fishHookView hoolTimerInvalidate];
        //发送通知释放小鱼资源
        [[NSNotificationCenter defaultCenter] postNotificationName:NotificationRemoveFishModelTimer object:nil];
    }
    
    

    总结

    至此,本游戏已经完成了,写的比较多,也比较乱,有什么不好的地方欢迎批评指正,希望对大伙有所帮助吧,本demo地址传送门

    相关文章

      网友评论

      • coderJerry01:厉害了。。。一直以来都觉得可以做游戏的都是我崇拜的对象:joy:
        calary:@Jason_Developer :smile:,硬着头皮上啊
      • a浮生若梦a:写的好详细,有空研究一下:grin:
        a浮生若梦a:@calary 好的,
        calary:@a浮生若梦a 有问题多沟通哦
      • SJon::clap: 我要去代码里边研究研究怎么勾到大鲨鱼:grin:
        calary:@SJon 哈哈,看看吧

      本文标题:iOS 动画实战之钓鱼小游戏

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