ios画图之UIBezierPath

作者: _onePiece | 来源:发表于2017-01-29 22:42 被阅读132次

    前言

    过年了,老家却没有网,用的朋友家的wifi,信号很不稳定,相当不爽。正好最近也有点郁闷,作为一个搬砖的人,倒是可以静下来写点儿东西解解乏。如果不了解UIBezierPath看本文前可以先看看片尾的参考文章。

    需求

    像这样的图形可以用图片作backgroundView,但是理智告诉你肯定是不能那么干的是不能这么偷懒的。虽然也很容易适配,但是你得尽最大的努力缩小app的size。(注:上下左右都是π/2弧度1px的圆弧)


    我的红包_MarkMan.png

    实现思路

    1. 将每一条直线和一个圆弧当做一个步骤,一共分为六部分。
    2. 要非常小心的注意圆弧的位置和弧度方向,一般而言原点是在左下方而ios是左上方,所以ios的弧度方向是顺时针逐渐增大。(但是addArcWithCenter方法里的clockwise可以设置弧度方向)
    3. 虚线其实就是由实线构成,每画一条移动画笔就是。

    外圈实现

    - (void)drawRect:(CGRect)rect {
        // Drawing code
        //set line color
        [[ATAppTheme colorLightGray] set];
        CGFloat padding = 0.3;
        CGFloat totalHeight = [ATAppTheme paddingWithSize:236] - padding * 2;
        CGFloat totalWidth  = kScreenWidth - [ATAppTheme paddingWithSize:28] * 2 - padding * 2;
        CGFloat radius = [ATAppTheme paddingWithSize:12];
        CGFloat upHeight = [ATAppTheme paddingWithSize:162] - padding;
        CGFloat smallRadius = [ATAppTheme paddingWithSize:4];
        
        UIBezierPath* aPath = [UIBezierPath bezierPath];
        aPath.lineWidth = 0.5;
        aPath.lineCapStyle = kCGLineCapRound;
        aPath.lineJoinStyle = kCGLineCapRound;
        [aPath moveToPoint:CGPointMake(padding, smallRadius + padding)];
        [aPath addLineToPoint:CGPointMake(padding, upHeight - radius)];
        //1
        [aPath addArcWithCenter:CGPointMake(padding, upHeight)
                         radius:radius
                     startAngle:transformRadian(-90.0)
                       endAngle:(transformRadian(90.0))
                      clockwise:YES];
        [aPath addLineToPoint:CGPointMake(padding, totalHeight - smallRadius + padding)];
        //2
        [aPath addArcWithCenter:CGPointMake(smallRadius + padding, totalHeight - smallRadius + padding)
                         radius:smallRadius startAngle:transformRadian(180)
                       endAngle:transformRadian(90)
                      clockwise:NO];
        [aPath addLineToPoint:CGPointMake(totalWidth - smallRadius + padding, totalHeight + padding)];
        //3
        [aPath addArcWithCenter:CGPointMake(totalWidth - smallRadius + padding, totalHeight - smallRadius + padding)
                         radius:smallRadius startAngle:transformRadian(90)
                       endAngle:transformRadian(0)
                      clockwise:NO];
        [aPath addLineToPoint:CGPointMake(totalWidth + padding, upHeight + radius)];
        //    4
        [aPath addArcWithCenter:CGPointMake(totalWidth + padding, upHeight)
                         radius:radius
                     startAngle:(transformRadian(90))
                       endAngle:transformRadian(-90)
                      clockwise:YES];
        [aPath addLineToPoint:CGPointMake(totalWidth + padding, smallRadius + padding)];
        //    5
        [aPath addArcWithCenter:CGPointMake(totalWidth - smallRadius + padding, smallRadius + padding)
                         radius:smallRadius startAngle:transformRadian(0)
                       endAngle:transformRadian(-90)
                      clockwise:NO];
        [aPath addLineToPoint:CGPointMake(smallRadius + padding, padding)];
        //    6
        [aPath addArcWithCenter:CGPointMake(smallRadius + padding, smallRadius + padding)
                         radius:smallRadius startAngle:transformRadian(-90)
                       endAngle:transformRadian(-180)
                      clockwise:NO];
        [aPath moveToPoint:CGPointMake([ATAppTheme paddingWithSize:36] + padding, upHeight)];
        [self addDottedLineToPoint:CGPointMake(totalWidth + padding - [ATAppTheme paddingWithSize:36], upHeight) withPath:aPath scaleOfDottedLineToLine:2];
        
        [aPath closePath];
        //    set background color
        [[UIColor whiteColor] setFill];
        [aPath fill];
        
        UIBezierPath* bPath = [UIBezierPath bezierPath];
        [[ATAppTheme colorLightGray] set];
        bPath.lineWidth = 0.5f;
        [bPath moveToPoint:CGPointMake([ATAppTheme paddingWithSize:36] + padding, upHeight)];
        [self addDottedLineToPoint:CGPointMake(totalWidth + padding - [ATAppTheme paddingWithSize:36], upHeight) withPath:bPath scaleOfDottedLineToLine:2];
        [aPath appendPath:bPath];
        [aPath stroke];
    
    }
    
    

    虚线实现

    这是一个水平的虚线所以几乎不用考虑取整的问题,但是最后一根线确实有可能和其他的有丁点儿的差别。UIBezierPath其实是做了一层封装的,应该是有直接画虚线的方法,今天网不好就没查,下次待更新。不过我自己在话斜虚线做了一点儿处理,请看官们指点一下。

    - (void)addDottedLineToPoint:(CGPoint)point withPath:(UIBezierPath*)path scaleOfDottedLineToLine:(CGFloat)scale{
        path.lineWidth = 0.25;
        CGPoint currentPoint = path.currentPoint;
        CGFloat width = [self lineOfPointToPoint:currentPoint endPoint:point];
        CGFloat dattedWidth = 2;
        CGFloat lineWidth = dattedWidth * scale;
        NSInteger number = floorf((width - lineWidth) / (dattedWidth + lineWidth));
        for (NSInteger i = 0; i <= number ; i++) {
            [path addLineToPoint:CGPointMake(currentPoint.x + lineWidth, currentPoint.y)];
            [path moveToPoint:CGPointMake(currentPoint.x + lineWidth + dattedWidth, currentPoint.y)];
            currentPoint = path.currentPoint;
            [path stroke];
        }
    }
    
    
    - (CGFloat)lineOfPointToPoint:(CGPoint)startPoint endPoint:(CGPoint)endPoint {
        return sqrt((pow(endPoint.x - startPoint.x, 2) + pow(endPoint.y - startPoint.y, 2)));
        
    }
    
    

    小彩蛋

    重写drawRect方法是在7plus ios10.2的版本上View视图最上面会出现莫名其妙的黑线,在其他的ios10.2的模拟器上倒是没有出现这个问题,个人怀疑是apple官方的问题,不知道ios10.2.1修复了没有,只有待下次检查了。若是我的问题,恳请大神指正。在photoshop里放大到单个像素级别的就能发现一个像素的区别,虽说只有一个像素的区别,而且在真机上肉眼很难发现区别,但是一个优秀的app在这方面还是得要考虑周全一些。(待更新。。。)
    本文代码

    参考文章

    http://www.jianshu.com/p/07cbdfacb21e

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