three.js(20)-uv映射

作者: 姜治宇 | 来源:发表于2021-12-16 10:00 被阅读0次

    我们前面学习了三角面,知道一个立方体是由顶点(vectors)和索引(faces)坐标才可以画出来的。
    uv是用来描述纹理位置的,也就是需要标注图片四个顶点的位置。不过这个位置坐标比较特殊,值必须是在0~1之间的。请看下图:


    bear.png
    <!DOCTYPE html>
    <html lang="en">
    
    <head>
        <meta charset="UTF-8">
        <meta name="viewport" content="width=device-width, initial-scale=1.0">
        <script src="http://www.yanhuangxueyuan.com/versions/threejsR92/build/three.js"></script>
        <script src="http://www.yanhuangxueyuan.com/threejs/examples/js/controls/OrbitControls.js"></script>
        <title>Document</title>
    </head>
    
    <body>
        <div id="webgl"></div>
    </body>
    
    </html>
    <script>
        var scene = new THREE.Scene();
        //添加坐标轴
        var axes = new THREE.AxesHelper(300);//50表示xyz轴的长度,红:x,绿:y,蓝:z
        scene.add(axes);
      
        var geometry = new THREE.BufferGeometry();
        console.log(geometry);
        var points = new Float32Array([
            -5, 5, 5,
            5, 5, 5,
            5, 5, -5,
            -5, 5, -5
        ]);
        var index = [
            0,1,2,
            2,3,0
        ];
        var uv =new Float32Array([
          0,0,
          1,0,
          1,1,
          0,1  
        ]);
        geometry.addAttribute('position', new THREE.BufferAttribute(points, 3));
        geometry.setIndex(index); 
        geometry.addAttribute('uv',new THREE.BufferAttribute(uv,2));
        const textureLoader = new THREE.TextureLoader();
        const textureUrl = 'https://gimg2.baidu.com/image_search/src=http%3A%2F%2Fpic.jj20.com%2Fup%2Fallimg%2F512%2F040912153611%2F120409153611-11.jpg&refer=http%3A%2F%2Fpic.jj20.com&app=2002&size=f9999,10000&q=a80&n=0&g=0n&fmt=jpeg?sec=1642141424&t=949616f6854cb89898a29553af2e53ff';
        var material = new THREE.MeshBasicMaterial({
            map: textureLoader.load(textureUrl)
        }); //材质对象Material
        
        var mesh = new THREE.Mesh(geometry, material); //网格模型对象Mesh
        scene.add(mesh);
    
        //创建相机对象
        var camera = new THREE.PerspectiveCamera(45, 2, 0.1, 2000);
        camera.position.set(20, 20, 20); //设置相机位置
        camera.lookAt(new THREE.Vector3(0, 0, 0)); //设置相机方向(指向的场景对象)
    
    
        /**
         * 创建渲染器对象
         */
        var renderer = new THREE.WebGLRenderer({
            antialias: true //消除锯齿
        });
        renderer.setSize(1000, 500);//设置渲染区域尺寸
        renderer.setClearColor(0xb9d3ff, 1); //设置背景颜色
        renderer.render(scene, camera);//渲染必须有场景和相机两个对象
    
        var cont = document.getElementById('webgl');
        cont.appendChild(renderer.domElement);
    
        //增加鼠标拾取效果
        var controls = new THREE.OrbitControls(camera, renderer.domElement);
        controls.addEventListener('change', () => {
            renderer.render(scene, camera);
        });
    </script>
    
    img.gif

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