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three.js(14)-阴影效果

three.js(14)-阴影效果

作者: 姜治宇 | 来源:发表于2021-11-30 13:51 被阅读0次

如何让物体产生阴影效果呢?
首先,场景中所有的物体都必须是感光材质(MeshLambertMaterial),然后是光源的设定,支持阴影的光源有pointLight,spotlight,directionallight,环境光AmbientLight是无法产生阴影的。
阴影效果需要如下几个步骤:
1、设置渲染器开启阴影

renderer.shadowMapEnabled = true;

2、设置光源开启阴影

 pointLight.castShadow = true;    // 让光源产生阴影效果

3、选择物体产生投影

ballMesh.castShadow = true;//物体产生投影

4、选择物体接收投影

planeMesh.receiveShadow = true;//物体接受阴影

全部代码:

<!DOCTYPE html>
<html lang="en">

<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <script src="http://www.yanhuangxueyuan.com/versions/threejsR92/build/three.js"></script>
    <script src="http://www.yanhuangxueyuan.com/threejs/examples/js/controls/OrbitControls.js"></script>
    <title>Document</title>
</head>

<body>
    <div id="webgl"></div>
</body>

</html>
<script>
    var scene = new THREE.Scene();
    var axes = new THREE.AxesHelper(50);//添加辅助坐标系
    scene.add(axes);
    //================================地面(必须是感光材质)================================================//
    var plane = new THREE.PlaneGeometry(150, 50); 
    var materialPlane = new THREE.MeshLambertMaterial({
        color: 0xcccccc
    });
    var planeMesh = new THREE.Mesh(plane, materialPlane);
    planeMesh.rotation.x = -0.5 * Math.PI; //沿x轴翻转90°,即为展平效果
    planeMesh.position.set(0, 0, 0);

    planeMesh.receiveShadow = true;//物体接受阴影

    scene.add(planeMesh);

    //=================================物体(必须是感光材质)==================================================//
    var ball = new THREE.SphereGeometry(10, 10, 10);
    var materialBall = new THREE.MeshLambertMaterial({ color: 0xffff00 });
    var ballMesh = new THREE.Mesh(ball, materialBall);
    ballMesh.position.set(20, 10, 0);

    ballMesh.castShadow = true;//物体投影

    scene.add(ballMesh);

    var box = new THREE.BoxGeometry(10, 10, 10);
    var boxMaterial = new THREE.MeshLambertMaterial({
        color: 0xff0000
    });
    var boxMesh = new THREE.Mesh(box, boxMaterial);
    boxMesh.position.set(-30, 5, 0);

    boxMesh.castShadow = true;//物体投影

    scene.add(boxMesh);
    //=======================================光源===================================================//
   
    var pointLight = new THREE.PointLight(0xffffff);//点光源
    pointLight.position.set(20, 30, 20);
    pointLight.castShadow = true;    // 让光源产生阴影效果
    scene.add(pointLight);
    scene.add(new THREE.AmbientLight(0x444444));//环境光,可以看到所有物体

    //=============================相机=============================================//
    var camera = new THREE.PerspectiveCamera(45, 2, 0.1, 2000);
    camera.position.set(100, 150, 100); 
    camera.lookAt(scene.position);


    /**
     * 创建渲染器对象
     */
    var renderer = new THREE.WebGLRenderer({
        antialias: true //消除锯齿
    });

    renderer.shadowMapEnabled = true;    // 告诉渲染器需要阴影

    renderer.setSize(1000, 500);
    renderer.setClearColor(0xb9d3ff, 1);

    renderer.render(scene, camera);
    var cont = document.getElementById('webgl');
    cont.appendChild(renderer.domElement);


    //增加鼠标拾取效果
    var controls = new THREE.OrbitControls(camera, renderer.domElement);
    controls.addEventListener('change', () => {
        renderer.render(scene, camera);
    });


</script>
shadow.gif

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