大家都出去过周六了,而我却在家写代码T.T...
接下来介绍通过属性器实现MonoSingleton。
代码如下:
- MonoSingletonProperty.cs
namespace QFramework.Example
{
using System.Collections;
using UnityEngine;
class Class2MonoSingletonProperty : MonoBehaviour,ISingleton
{
public static Class2MonoSingletonProperty Instance
{
get { return QMonoSingletonProperty<Class2MonoSingletonProperty>.Instance; }
}
public void Dispose()
{
QMonoSingletonProperty<Class2MonoSingletonProperty>.Dispose();
}
public void OnSingletonInit()
{
Debug.Log(name + ":" + "OnSingletonInit");
}
private void Awake()
{
Debug.Log(name + ":" + "Awake");
}
private void Start()
{
Debug.Log(name + ":" + "Start");
}
protected void OnDestroy()
{
Debug.Log(name + ":" + "OnDestroy");
}
}
public class MonoSingletonProperty : MonoBehaviour
{
private IEnumerator Start()
{
var instance = Class2MonoSingletonProperty.Instance;
yield return new WaitForSeconds(3.0f);
instance.Dispose();
}
}
}
结果:
image三秒之后,同样触发了OnDestroy事件
image相关链接:
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image
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